﻿using System;
using ICSharpCode.Core;
using ICSharpCode.SharpDevelop;
using ICSharpCode.SharpDevelop.Gui;

namespace GameSharpAddin
{
    public class DisplayGameTreeCommand : AbstractMenuCommand
    {
        public override void Run()
        {
            PadDescriptor pad = WorkbenchSingleton.Workbench.GetPad(typeof(GameTreePad));
            pad.BringPadToFront();
        }
    }
}
